What terms did Activision request when you discussed reviving the project? They were very open to our suggestions and helped us with some of the material. twice! Working with Activision was also great. : "The fans were amazing in their support and we'll always be grateful to them for what they've done. After that, it was just a matter of ironing out a few details and getting the contract signed." The directors contacted Activision again to see if we could find a way to make the situation work for both parties, and Activision came back to us saying they had reconsidered and wanted to grant us a non-commercial licence after all! They were great to work with on this, and we're thrilled it did work out. They started a 'Save The Silver Lining' campaign, had an online petition, a letter-writing campaign, they even had people calling Activision's offices! So there was a huge fan outcry about what had happened, in addition to our situation getting noticeable media coverage. : "After we received the C&D and complied with it, our fans rallied to support us and tried to get things turned around almost immediately. DS caught up with co-designer/PR manager Katie Hallahan and producer/designer Cesar Bittar to find out how the game has endured countless setbacks and managed to survive cease and desist orders from Vivendi Games and later Activision.īack in February when Activision issued that cease and desist order, The Silver Lining looked dead in the water. Designed by Phoenix Online Studios, an indie developer made up of avid adventure gamers, it has been hailed as one of the most ambitious fan-made projects in history since its conception in 2002. Almost three decades since Sir Graham quested for the crown, the series will awaken from its lengthy slumber (albeit unofficially) with King's Quest: The Silver Lining. Sierra's King's Quest series played an instrumental part in shaping the adventure game throughout the '80s and '90s.
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